In the contemporary art wing at the Museum of Fine Arts in Boston, the current exhibition Seeking Stillness employs an unusual type of wall construction to underscore the main theme. A sheer mesh wall separates off a small space directly at the beginning of the exhibition, creating a niche that is self-contained yet still visible from the outside. The red walls and lighting are luminous, and visually differentiate the small space from the surrounding gallery. Inside, the oil paintings of Christ seem to glow; the atmosphere borders on the religious. In exploring "spaces of contemplation," therefore, this exhibition creates exactly the sort of environment (and mental state) which inspired the exhibited objects and the theme as a whole.
In the exhibition Repliken Wissen = Replica Knowledge, currently in Berlin's Tieranatomisches Theater, all of the objects are original—and none of them are. The exhibition displays modern replicas of Minoan and Mycenaean art in order to point out that replicas, far from being simply reproductions of some much more interesting "originals," have their own stories to tell. Their lifetimes may not be as old as that of the archaeological objects they copy, but they are complex, thrilling, and illuminating in their own way. Displaying multiple replicas made from the same model (such as the drinking cups above) highlights this theme of copying.
One of the display techniques that cleverly underscored this message consisted of pools of plaster under the objects on the glass shelves. These slightly irregular blobs form a much-needed opaque backdrop and injection of color to frame the pieces, which, many in shiny metal, would otherwise melt into a sea of reflections in the glinting vitrines. Moreover, the plaster pools (as curator Felix Sattler explained on a tour) recall the process of molding and pouring plaster replicas of the ancient objects. Thus the theme of the show is reinforced by its display. Definitely worth a visit, as is the Theater building itself; it's up through the end of March.
From time to time, of course objects have to go off display—to be conserved, to go traveling, to be studied. But for a visitor it's frustrating to see an empty space in the display case; so what are the options for filling it? Particularly if the object is coming back soon, replacing it may not be practical. Personally I like the simple-yet-effective photograph of the missing object with a little caption about what a great time it's having on tour (or whatever the reason it's absent; remember the spiritual objects that are not allowed to be seen?).
One variation on this predicament—and its solution—caught my eye at the archaeological site of Prima Porta, just north of Rome. The Roman villa here (the "Villa of Livia," built in the 1st century BC) has a nice big pool out in the garden that was once surrounded by columns, as well as a black-and-white mosaic floor depicting marine creatures. To protect the remains of the badly damaged floor, a wooden platform has now been built over it. But this hides the mosaic! And the traces of the columned porch! So it was decided to adorn the platform with wooden discs representing the position of the columns, and black paintings of the mosaic sea creatures still frolicking beneath the plywood. The result gives an impression of the original layout while still protecting the remains.
An exhibition on Chinese antiquities currently in Berlin's Neues Museum uses a couple of display tricks worth noting. One consists of long banners stretching from the first few display cases up to the two-story-high glass ceiling—a wonderful use of the cavernous space! It's simple, cheap, and very eye-catching. The black banners are printed with the name "Egypt" in several languages; the red ones with "China." In this way the banners serve as the introduction to the second display tactic that caught my eye: throughout the exhibition (no photography allowed beyond the atrium, sadly), the Chinese objects are always placed on red risers or red squares as a background. The Egyptian objects get the same treatment but in black. Because the exhibition is arranged by theme rather than culture (e.g., how each culture respectively approached currency, votive offerings to gods, and so on), the red and black color-coding is a very useful visual cue for which culture produced any given object.
The upper floor of Hamburg's Archaeological Museum doesn't plunge the visitor into an immersive landscape as the lower floor does (subject of the last post). Rather than turning windowless walls into a black cave, this floor uses walls of windows to leverage its position on a park and pedestrian walk, bringing inside the natural light and greenery.
In one section of this airy space is an exhibit highlighting artifacts found around the museum. Arranged on a transit map of the area (similar to this room of Berlin's Friedrichshain-Kreuzberg Museum), the objects each have a grab bar near them like those in a bus or tram—complete with the red STOP button! When you push the button, a voice from the speaker in the pedestal first announces the name of the transit stop and then tells you about the artifact found there. It's a playful and effective way to show the visitor that history really comes from the places she commutes every day. Announcing the name of the stop reinforces this, as well as the transit theme itself. And ask any five-year-old: who doesn't love pressing those buttons!?
Hamburg's Archaeological Museum in Harburg is a gem. The first-floor gallery, pictured above, is relatively small but packed with wildly creative displays. An artificial dirt-and-rock floor (all glued down, safe to walk and scramble on) strikes the right tone for the prehistoric collections. Just so the dark ceiling, recalling a cave or perhaps the night sky. It's atmospheric, certainly; but more than that, the playfulness helps to emphasize the content rather than distracting from it. Who could expect otherwise from the creative team, Ravensberger Freizeit und Promotion, famous for their educational board games! Here are just a few examples:
A new sort of art exhibition opened in Berlin about a month ago (running until January 28). From Monet to Kandinsky - Visions Alive is a similar presentation to last year's Van Gogh Alive exhibition in the same space (mentioned in this post on art as sensory experience). Using a combination of multiple projectors, sophisticated animation, and music in surround sound, the developers offer a way to experience art quite different from a gallery visit. The focus here is on sensory impact, not traditional pedagogy; all information about the artists whose work is shown is limited to a room on either side of the display space, each hung with a daunting set of text-dense posters. Really the viewer is meant to linger in the main exhibition space, a single large room with many folding chairs and bean bags—an invitation to relax and enjoy the sights and sounds.
The exhibition consists of moving images of paintings projected onto all four walls (and onto a freestanding, screen-clad A/V tower, at left in the photos here). Music plays. Various paintings by a single artist are shown on the multiple walls, at varying degrees of "zoom." The real variety, though, comes with the animation: every painting has been reworked into a psychedelic moving image. Lillies from Monet's waterlily series have been cut from their paintings and now tumble lightly from ceiling to floor over a background of other Monet gardenscapes. Mondrian's squares gain shadow and thus depth, first flickering on like so many lit windows in an apartment building at night, then becoming hundreds of wooden blocks tumbling through outer space like celestial child's toys. Klimt's spirals and gilded squares break free of their canvases and swirl like confetti. After 60 minutes the film starts over again; and to my own surprise, I found that I could have gladly stayed for another round, so complex and beautiful is the imagery.
Not only nice for the eyes, but food for the brain. For although text in this room is limited to a short phrase from the artist projected over the door, the animation shows a firm knowledge of the artworks and artists. The animators were not just strutting their technical stuff; they implemented effects to enhance the art according to its content or even the artist's biography. Thus Van Gogh's painting Wheatfield with Crows is the last of his works to be shown (to the sound of cawing as the birds float over the horizon), just as it was the last work he ever painted. Toulouse-Lautrec's segment opens with silhouettes of the heads of various spectators he painted, as if seated in a theater, a spotlight playing across them as their voices titter—underscoring the importance of spectatorship and nightlife to the artist's repertoire. The many Van Gogh self portraits that morph into one after the other after the other emphasize the artist's obsessive nature, perhaps visible in the repeated attempts to capture his own likeness.
By the end, I was enraptured. Quite a shift from my initial skepticism; I'm embarrassed to admit that at first, I was horrified by what seemed like an overly showy spectacle at the expense of an apparent substance (ahem, text?). How lucky that my companion convinced me to stay and relax into the colors and sounds—which indeed turned out to be wonderful, but also by far not the only merits of this exhibition.
In one gallery of Berlin's Natural History Museum, all the video installations are plain white. They illuminate the taxidermied bison like the lights for a fashion shoot, but otherwise betray no special function. But if you grab a playing card from the big bin at the entrance, and you look through the little circle of polarizing filter that occupies half of the card, suddenly the white screens spring to life! Each one plays a captioned video about animals, some of which are also shown in taxidermied form nearby. Through the filter you can watch the video as usual—or watch the people around you as they realize, squint, look, and learn! It's a cute trick to get people to stop and engage in a concentrated way with video material. I certainly would have breezed past a lot of these screens if not for the polarizing gimmick to draw me in (on a visit last weekend during the 20th iteration of the Long Night of the Museums).
Wandering around Berlin's Bode Museum yesterday led past plenty a Medieval masterpiece of wood sculpture. The above pairing of two pieces is an especially delightful part of the exhibition because of the narrative it creates. Although made in different parts of central Europe by different hands (around the same time, within a generation or two of 1500), here the sculptures are placed together as if they belonged to a common story. As the ever-alluring Saint Sebastian twists his nude body against the arrow wounds that would make him a martyr, four apostles crane their necks from the adjoining wall to get a better look. The label for the latter piece tells us that the four men originally belonged to a scene of the death of the Virgin Mary; but their dramatic LOOKING makes them powerful directors of our attention to another piece in the museum gallery. They channel our gaze around the corner to the beautiful wind-blown Sebastian. The interaction between the two pieces encourages us to compare, contrast, appreciate—and maybe even chuckle at the insatiable human desire to look, look, look.
SFMOMA's video about their "Send Me" program (link below).
I'm too excited about this news to omit it from this blog on the grounds of not being a display technique. Anyway, as a highly interactive medium to generate visitor interest in the collection, it is part of a synergy with actual displays—and, crucially, it works outside the museum as well as inside. So what is this all about? A recent article in the New York Times reports that the San Francisco Museum of Modern Art is reaching potential visitors via a text message program. Texting the museum at 57251 with the request "Send me ---" will retrieve an automated response of a photo of an artwork at SFMOMA captioned with its creator, title, and year. In a twist of modern hilarity, the "---" can be a word or, yes, an emoji. This has led to fascinating data on visitors' desires and interests:
Ideas on Display
A humble space to reflect on concepts of museum display as enacted across a wide range of subjects, countries, and approaches.